Is it just me, or is it much harder to see your units, and to differentiate between units, on the strategic map? Even when I focus directly on a unit, I can't tell what it us unless I click on it. So after playing the hell out of AoW 2: Shadow Magic, I've finally caved and bought AoW 3 + the expansions. It was the way that it took everything that was awful about AoW 2 and tweaked it so that it worked. It wasn't the addition of three races or more spells that made SM so much better. I guess all of this is to say that most of the improvements that SM made were subtle. AoW 2 didn't have that, and the scenarios that shipped with the game weren't nearly as good as the ones that came with AoW 1. Plus, for me, anyway, most of the hours of enjoyment in SM came from the RMG. Why were there no unit descriptions? Why were there only generic priests? Why are the battlefields so damn small? Who the hell made these decisions? Why does the campaign have no branching paths? There's also a ton of little things that were really off-putting, especially at time of release. IIRC there were some ridiculous production exploits as well. Then there were some fundamentally broken aspects of the game. Take Cosmos which gives you access to literally every spell in the game? lolwut A lot of the interesting differentiations (both in terms of stats and abilities) didn't come around until SM. In AoW 2, most units just feel like they took the Human unit, pallette-swapped it to a bunch of other races, and called it a day. Beyond adding a new unit for each race, SM also gave a bunch of abilities to existing units. This made MP for the game pretty unfeasible. And these tiers were very obvious - as in an Undead player vs a Draconian player would never be an even remotely fair fight. Humans, Dwarves, Orcs, and Dark Elves were really the only races with some semblance of balance. Undead, Halflings, Goblins, and Frostlings were awful. IIRC Draconians, Tigrans, Archons, and I think Elves? Were ridiculously powerful. It suffered from the content it had not being all that great.įirst, in AoW 2 the races were. The additions made by SM aren't really the issue here, because AoW 2 didn't suffer from a lack of content. On the surface it's very similar to SM but in terms of the mechanics it was awful. AoW 2 had atrocious balance and very little diversity.
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